Description 
In Brewmaster Siege, your goal is to survive waves of tired customers by brewing and serving coffee to wake them up. Move around the café, collect three ingredients (Coffee, Milk, Sugar) from various stations, and grind them to make coffee. Hold the left mouse button to brew and release at the right time for the perfect serve, each time you make coffee you are given three servings to use as you wish. Use dashes to dodge customers, and be strategic in managing your coffee supply. Face different types of customers, including regulars, ranged attackers, and more, while defending your cafe! 


Controls  
W / A / S / D --> Moves player up/ left / down / right
(hold) LEFT-MOUSE --> Charge coffee throw
(press) RIGHT-MOUSE --> Throw 3 coffee's causing a splash
SPACEBAR --> Dash in the direction you are moving
E --> Interact
I --> Open inventory
U --> Open upgrades
H --> Open help

Additional Game Info
Coffee machines replenish every 5 days so you cant just make unlimited amounts
Perfect shots give you 1 coffee back so essentially with high skill you could serve forever
Dash cost 1 coffee
Large coffee serve costs 3 coffees
Complete day 5 to reach first end of the game

About Us  

We have both worked on projects before but neither of us have ever created a full game or even worked together as a team. A week before 'CoffeeJam2024' started, we decided to work together on a project for the first time and create a finished product with the possibility of future updates! We hope you enjoy our work. 

Get In Touch (Instagram) 
Scott (@the_scoofy)
Alex (@patienceeditz)

Credits
All code and art developed by us during 'CoffeeJam2024'.
Game creation time : September 20th 2024 (5pm) --> October 1st 2024 (5pm)
Music tracks created through the use of Suno.AI.
Customer AI was built on Navmesh Github.

Download

Download
Brewmaster Seige.zip 62 MB

Install instructions

(Download file is the WebGL build of our unity project)

Comments

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Had lots of fun playing this. Sprite design is great. Music is great. Gameplay itself is very good aswell. Loved the 'perfect shot' feature aswell as they upgrades. Would have been nice to have some more sounds effects but all around very well designed. Good job!

(1 edit)

Thanks so much for the great feedback! I put a lot of work into the design and gameplay, so it’s awesome to hear that you enjoyed it.  Combined with Alex's work on different elements, and together we’re really happy with how it turned out. Definitely keeping the sound effects in mind for future updates—thanks for the suggestion!

(+1)

It took me sveral runs to realize that there's another back room in the cafe :D Before that, I just running from the customers when my "coffee bullets" is out.
Its quite fun! Will be better if the mechanics is explained while playing :)
Good luck on the Jam!

Thanks so much for playing! Glad you had fun once you found the back room—definitely something we’ll improve in the future with clearer mechanics as you go. Really happy you liked the pixel art and music too! Suno.ai definitely made a difference with the soundtrack. Appreciate the feedback and support!