About Me
I specialize in crafting engaging 2D games that blend creative mechanics and immersive narratives. As the creator of Brewmaster Siege, I’ve built a unique game where players defend their coffee shop against waves of tired customers. From scripting dynamic character movement to designing pixel art animations, I focus on creating enjoyable gameplay experiences. My expertise spans Unity (2D URP), post-processing effects, and character interaction, with a strong emphasis on smooth, replayable mechanics and cohesive art style.